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towers count as Camelot; moreBigStuff after giantLandSwitch
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@ -1767,6 +1767,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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case laCrossroads3:
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case laCrossroads4:
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case laCrossroads5:
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if(c->wall == waTower) c->land = laCamelot;
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ONEMPTY {
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if(purehepta && c->land == laCrossroads5 && hrand(100) < 60)
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c->wall = waBarrier;
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@ -1992,10 +1993,10 @@ void setdist(cell *c, int d, cell *from) {
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buildEquidistant(c);
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}
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if(d == 9) moreBigStuff(c);
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giantLandSwitch(c, d, from);
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if(d == 9) moreBigStuff(c);
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if(d == 7) repairLandgen(c);
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ONEMPTY if(!c->item) {
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