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	towers count as Camelot; moreBigStuff after giantLandSwitch
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		| @@ -1767,6 +1767,7 @@ void giantLandSwitch(cell *c, int d, cell *from) { | |||||||
|     case laCrossroads3: |     case laCrossroads3: | ||||||
|     case laCrossroads4: |     case laCrossroads4: | ||||||
|     case laCrossroads5: |     case laCrossroads5: | ||||||
|  |       if(c->wall == waTower) c->land = laCamelot; | ||||||
|       ONEMPTY { |       ONEMPTY { | ||||||
|         if(purehepta && c->land == laCrossroads5 && hrand(100) < 60) |         if(purehepta && c->land == laCrossroads5 && hrand(100) < 60) | ||||||
|           c->wall = waBarrier; |           c->wall = waBarrier; | ||||||
| @@ -1992,10 +1993,10 @@ void setdist(cell *c, int d, cell *from) { | |||||||
|     buildEquidistant(c); |     buildEquidistant(c); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   if(d == 9) moreBigStuff(c); |  | ||||||
|  |  | ||||||
|   giantLandSwitch(c, d, from); |   giantLandSwitch(c, d, from); | ||||||
|    |    | ||||||
|  |   if(d == 9) moreBigStuff(c); | ||||||
|  |  | ||||||
|   if(d == 7) repairLandgen(c); |   if(d == 7) repairLandgen(c); | ||||||
|  |  | ||||||
|   ONEMPTY if(!c->item) { |   ONEMPTY if(!c->item) { | ||||||
|   | |||||||
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