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fixed a bug with Euclidean tilings
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@ -351,7 +351,7 @@ EX namespace euc {
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int shvid(cell *c) override {
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int shvid(cell *c) override {
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if(geometry == gOctTet3)
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if(geometry == gOctTet3)
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return octtet_shvid(ispacemap[c->master]);
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return octtet_shvid(ispacemap[c->master]);
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return 0;
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return hrmap_standard::shvid(c);
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}
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}
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transmatrix ray_iadj(cell *c, int i) override {
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transmatrix ray_iadj(cell *c, int i) override {
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