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fixed a bug with Euclidean tilings

This commit is contained in:
Zeno Rogue 2025-04-25 09:29:29 +02:00
parent 6c11cd11c3
commit c45659cc4d

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@ -351,7 +351,7 @@ EX namespace euc {
int shvid(cell *c) override {
if(geometry == gOctTet3)
return octtet_shvid(ispacemap[c->master]);
return 0;
return hrmap_standard::shvid(c);
}
transmatrix ray_iadj(cell *c, int i) override {