From c2fbc424e2c74b09caeda7b8bd07ab36b20f90b0 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 13 Mar 2019 14:04:32 +0100 Subject: [PATCH] always use shWall3D for shPlainWall3D --- polygons.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/polygons.cpp b/polygons.cpp index b1f1fde5..3c0ad1e6 100644 --- a/polygons.cpp +++ b/polygons.cpp @@ -2369,11 +2369,7 @@ void make_wall(int id, vector vertices, bool force_triangles = false } bshape(shWireframe3D[id], PPR::WALL); - if(!binarytiling) { - for(auto v: vertices) hpcpush(v); - hpcpush(vertices[0]); - } - else { + if(true) { for(int a=0; a vertices, bool force_triangles = false finishshape(); - shPlainWall3D[id] = force_triangles ? shWall3D[id] : shWireframe3D[id]; + shPlainWall3D[id] = shWall3D[id]; // force_triangles ? shWall3D[id] : shWireframe3D[id]; } vector make4(hyperpoint a, hyperpoint b, hyperpoint c) {