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3d:: wallradar

This commit is contained in:
Zeno Rogue 2019-04-29 03:34:21 +02:00
parent 068f825f1e
commit c20a0cb59e
4 changed files with 49 additions and 16 deletions

View File

@ -181,6 +181,7 @@ void initConfig() {
addsaver(vid.ballangle, "ball angle", 20);
addsaver(vid.yshift, "Y shift", 0);
addsaver(vid.use_wall_radar, "wallradar", true);
addsaver(vid.fixed_facing, "fixed facing", 0);
addsaver(vid.camera_angle, "camera angle", 0);
addsaver(vid.ballproj, "ballproj", 1);
@ -1499,10 +1500,15 @@ void show3D() {
else if(uni == 'e')
pushScreen(showStereo);
else if(uni == 'y')
else if(uni == 'y') {
dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"),
XLAT("Don't center on the player character.")
);
if(DIM == 3) dialog::extra_options = [] () {
dialog::addBoolItem(XLAT("reduce if walls on the way"), vid.use_wall_radar, 'R');
dialog::add_action([] () { vid.use_wall_radar = !vid.use_wall_radar; });
};
}
else if(uni == 's')
dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"),
XLAT("Rotate the camera. Can be used to obtain a first person perspective, "

View File

@ -6011,12 +6011,40 @@ bool allowChangeRange() {
purehookset hooks_drawmap;
transmatrix cview() {
transmatrix actual_view_transform;
ld wall_radar(cell *c, transmatrix T) {
if(!vid.use_wall_radar) return vid.yshift;
ld fixed_yshift = 0;
ld step = vid.yshift / 20;
for(int i=0; i<20; i++) {
T = T * cpush(2, -step);
virtualRebase(c, T, false);
color_t col;
if(isWall3(c, col)) {
T = T * cpush(2, step);
step /= 2; i = 17;
if(step < 1e-3) break;
}
else fixed_yshift += step;
}
return fixed_yshift;
}
void make_actual_view() {
sphereflip = Id;
if(DIM == 3 && !shmup::on && vid.yshift) return cpush(2, vid.yshift) * View;
if(DIM == 3) return View;
if(DIM == 3 && !shmup::on && vid.yshift) {
actual_view_transform = cpush(2, wall_radar(viewctr.at->c7, inverse(View)));
return;
}
if(DIM == 3) { actual_view_transform = Id; return; }
if(sphereflipped()) sphereflip[DIM][DIM] = -1;
return ypush(vid.yshift) * sphereflip * View;
actual_view_transform = ypush(vid.yshift) * sphereflip;
}
transmatrix cview() {
make_actual_view();
return actual_view_transform * View;
}
void precise_mouseover() {

View File

@ -1076,6 +1076,7 @@ struct videopar {
int radarsize; // radar for 3D geometries
int aurastr, aurasmoothen;
bool fixed_facing;
bool use_wall_radar;
int linequality;
@ -3501,6 +3502,9 @@ inline hyperpoint tC0(const transmatrix &T) {
transmatrix actualV(const heptspin& hs, const transmatrix& V);
transmatrix applyspin(const heptspin& hs, const transmatrix& V);
transmatrix cview();
bool isWall3(cell *c, color_t& wcol);
extern transmatrix actual_view_transform;
ld wall_radar(cell *c, transmatrix T);
extern string bitruncnames[5];
extern bool need_mouseh;

View File

@ -1096,14 +1096,11 @@ void centerpc(ld aspd) {
if(shmup::on && DIM == 3 && vid.sspeed > -5) {
int id = subscreens::in ? subscreens::current_player : 0;
if(false) { // gmatrix.count(shmup::pc[id]->base)) {
transmatrix at = ggmatrix(shmup::pc[id]->base) * shmup::pc[id]->at * cpush(2, -vid.yshift);
View = inverse(at) * View;
}
else {
viewctr = shmup::pc[id]->base->master;
View = inverse(shmup::pc[id]->at * cpush(2, -vid.yshift));
}
transmatrix& T = shmup::pc[id]->at;
View = inverse(T);
if(vid.yshift) View = cpush(2, wall_radar(viewctr.at->c7, T)) * View;
#if CAP_RACING
if(racing::on) racing::set_view();
#endif
@ -1123,9 +1120,7 @@ void centerpc(ld aspd) {
ors::unrotate(cwtV); ors::unrotate(View);
hyperpoint H = tC0(cwtV);
if(DIM == 2) H = ypush(-vid.yshift) * sphereflip * H;
if(DIM == 3 && !shmup::on && vid.yshift) H = cpush(2, -vid.yshift) * H;
hyperpoint H = inverse(actual_view_transform) * tC0(cwtV);
ld R = zero_d(DIM, H) ? 0 : hdist0(H);
if(R < 1e-9) {
// either already centered or direction unknown