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namespace hyperpoint_vec removed
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@@ -177,7 +177,6 @@ void geometry_information::bshape2(hpcshape& sh, PPR prio, int shapeid, matrixli
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}
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hyperpoint lstmid = hpxyz(0,0,0);
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using namespace hyperpoint_vec;
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for(auto pp: lst) lstmid += pp;
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transmatrix T = spin(-m.o.bspi);
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while((spin(2*M_PI / rots) * T* lstmid)[0] < (T*lstmid)[0])
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@@ -226,7 +225,6 @@ void geometry_information::bshape_regular(floorshape &fsh, int id, int sides, in
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if(binarytiling) {
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const int STEP = vid.texture_step;
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using namespace hyperpoint_vec;
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for(int t=0; t<2; t++) {
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@@ -500,7 +498,6 @@ void geometry_information::generate_floorshapes_for(int id, cell *c, int siid, i
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if(binarytiling)
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for(int t=0; t<c->type; t++)
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texture_order([&] (ld x, ld y) {
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using namespace hyperpoint_vec;
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hyperpoint left = binary::get_corner_horo_coordinates(c, t);
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hyperpoint right = binary::get_corner_horo_coordinates(c, t+1);
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hpcpush(orthogonal_move(binary::get_horopoint(left * x + right * y), dfloor_table[k]));
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@@ -511,7 +508,6 @@ void geometry_information::generate_floorshapes_for(int id, cell *c, int siid, i
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int s = fsh.b[id].s;
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int e = fsh.b[id].e-1;
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for(int t=0; t<e-s; t++) {
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using namespace hyperpoint_vec;
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hyperpoint v1 = hpc[s+t] - C0;
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hyperpoint v2 = hpc[s+t+1] - C0;
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texture_order([&] (ld x, ld y) { hpcpush(orthogonal_move(normalize(C0 + v1 * x + v2 * y), dfloor_table[k])); });
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@@ -531,7 +527,6 @@ void geometry_information::generate_floorshapes_for(int id, cell *c, int siid, i
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if(binarytiling)
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for(int t=0; t<c->type; t++)
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texture_order([&] (ld x, ld y) {
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using namespace hyperpoint_vec;
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hyperpoint left = binary::get_corner_horo_coordinates(c, t);
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hyperpoint right = binary::get_corner_horo_coordinates(c, t+1);
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hpcpush(orthogonal_move(binary::get_horopoint(left * x + right * y), top + h * (x+y)));
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@@ -542,7 +537,6 @@ void geometry_information::generate_floorshapes_for(int id, cell *c, int siid, i
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int s = fsh.b[id].s;
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int e = fsh.b[id].e-1;
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for(int t=0; t<e-s; t++) {
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using namespace hyperpoint_vec;
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hyperpoint v1 = hpc[s+t] - C0;
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hyperpoint v2 = hpc[s+t+1] - C0;
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texture_order([&] (ld x, ld y) { hpcpush(orthogonal_move(normalize(C0 + v1 * x + v2 * y), top + h * (x+y))); });
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@@ -912,7 +906,6 @@ void draw_shape_for_texture(floorshape* sh) {
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ftv.tvertices.clear();
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ftv.texture_id = floor_textures->renderedTexture;
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using namespace hyperpoint_vec;
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hyperpoint center = eupush(gx, gy) * C0;
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hyperpoint v1 = hpxyz3(0.25, 0.25, 0, 0);
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hyperpoint v2 = hpxyz3(0.25, -0.25, 0, 0);
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