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3d:: fixed key names in shmup3, also playermoved changed correctly
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@ -78,8 +78,8 @@ namespace multi {
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};
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};
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vector<string> playercmds_shmup3 = {
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vector<string> playercmds_shmup3 = {
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"move forward", "strafe right", "move backward", "strafe left",
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"rotate up", "rotate down", "rotate left", "rotate right",
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"rotate up", "rotate down", "rotate left", "rotate right",
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"move forward", "strafe right", "move backward", "strafe left",
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"throw a knife", "face the pointer", "throw at the pointer",
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"throw a knife", "face the pointer", "throw at the pointer",
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"drop Dead Orb", "center the map on me", "Orb power (target: mouse)",
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"drop Dead Orb", "center the map on me", "Orb power (target: mouse)",
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"Orb power (target: facing)"
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"Orb power (target: facing)"
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@ -1580,7 +1580,8 @@ void movePlayer(monster *m, int delta) {
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}
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}
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int b = 16*tableid[cpid];
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int b = 16*tableid[cpid];
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for(int i=0; i<(DIM == 3 ? 4 : 8); i++) if(actionspressed[b+i]) playermoved = true;
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for(int i=(DIM == 3 ? 4 : 0); i<8; i++) if(actionspressed[b+i]) playermoved = true;
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int jb = 4*tableid[cpid];
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int jb = 4*tableid[cpid];
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for(int i=0; i<4; i++) if(axespressed[jb+i]) playermoved = true;
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for(int i=0; i<4; i++) if(axespressed[jb+i]) playermoved = true;
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