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3d:: floor textures are no longer sometimes generated darkened

This commit is contained in:
Zeno Rogue 2019-05-04 20:22:41 +02:00
parent b10b6386f3
commit bd39bf970b

View File

@ -801,6 +801,7 @@ void make_floor_textures() {
dynamicval<eModel> gm(pmodel, mdDisk);
dynamicval<eVariation> va(variation, eVariation::pure);
dynamicval<bool> hq(inHighQual, true);
dynamicval<int> hd(darken, 0);
resetGeometry();
dynamicval<videopar> vi(vid, vid);