fixed tricking Pikemen with a bow

This commit is contained in:
Zeno Rogue 2024-02-22 18:03:50 +01:00
parent d86f70886d
commit bcc026173e
1 changed files with 5 additions and 4 deletions

View File

@ -137,8 +137,8 @@ EX bool canAttack(cell *c1, eMonster m1, cell *c2, eMonster m2, flagtype flags)
else return false;
}
if(flags & AF_APPROACH) {
if(m2 == moLancer) ;
if(flags & (AF_APPROACH | AF_HORNS)) {
if(m2 == moLancer && (flags & AF_APPROACH)) ;
else if((flags & AF_HORNS) && checkOrb(m1, itOrbHorns)) { flags |= AF_IGNORE_UNARMED; }
else return false;
}
@ -1346,9 +1346,10 @@ EX void stabbingAttack(movei mi, eMonster who, int bonuskill IS(0)) {
forCellIdEx(c, t, mt) {
if(!logical_adjacent(mt, who, c)) continue;
eMonster mm = c->monst;
int flag = AF_APPROACH;
int flag = 0;
if(!isUnarmed(who) && !out) flag |= AF_APPROACH;
if(proper(mt, backdir) && anglestraight(mt, backdir, t)) flag |= AF_HORNS;
if((isUnarmed(who) || out) && !(flag & AF_HORNS)) continue;
if(!flag) continue;
if(canAttack(mt,who,c,c->monst, flag)) {
changes.ccell(c);
if(attackMonster(c, flag | AF_MSG, who)) numlance++;