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changed default collision_debug-level back to 0
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@ -263,7 +263,7 @@ struct collision_info {
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};
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};
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vector<collision_info> collisions;
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vector<collision_info> collisions;
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int collision_debug_level = 2;
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int collision_debug_level = 0;
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ld collision_radius(monster *m) {
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ld collision_radius(monster *m) {
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if(m->type == moAsteroid)
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if(m->type == moAsteroid)
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