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changed default collision_debug-level back to 0

This commit is contained in:
Zeno Rogue 2024-10-06 22:17:18 +02:00
parent a14470cc97
commit bcb1732433

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@ -263,7 +263,7 @@ struct collision_info {
};
vector<collision_info> collisions;
int collision_debug_level = 2;
int collision_debug_level = 0;
ld collision_radius(monster *m) {
if(m->type == moAsteroid)