more stable PC centering

This commit is contained in:
Zeno Rogue
2019-09-12 22:42:58 +02:00
parent 55492e229b
commit bca98e9247
+8 -2
View File
@@ -1067,8 +1067,14 @@ void centerpc(ld aspd) {
if(shmup::on && DIM == 3 && vid.sspeed > -5) {
int id = subscreens::in ? subscreens::current_player : 0;
transmatrix at = ggmatrix(shmup::pc[id]->base) * shmup::pc[id]->at * cpush(2, -vid.yshift);
View = inverse(at) * View;
if(false) { // gmatrix.count(shmup::pc[id]->base)) {
transmatrix at = ggmatrix(shmup::pc[id]->base) * shmup::pc[id]->at * cpush(2, -vid.yshift);
View = inverse(at) * View;
}
else {
viewctr = shmup::pc[id]->base->master;
View = inverse(shmup::pc[id]->at * cpush(2, -vid.yshift));
}
#if CAP_RACING
if(racing::on) racing::set_view();
#endif