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3d:: shader acceleration for 3D ball and 3D halfspace
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4
hyper.h
4
hyper.h
@@ -3885,7 +3885,9 @@ namespace glhr {
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};
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enum class shader_projection { standard, band, halfplane, standardH3, standardR3,
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standardS30, standardS31, standardS32, standardS33, MAX
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standardS30, standardS31, standardS32, standardS33,
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ball, halfplane3,
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MAX
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};
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extern shader_projection new_shader_projection;
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