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rogueviz::seuphorica::fix visual spam for portals in confusing spaces
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@ -572,8 +572,13 @@ bool draw(cell *c, const shiftmatrix& V) {
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wider w(3);
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auto cw = tile_orientation[c];
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auto cw1 = tile_orientation[c1];
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for(const shiftmatrix& V1: hr::span_at(current_display->all_drawn_copies, c1)) {
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shiftmatrix V1; ld bestd = HUGE_VAL;
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for(auto& cV1: hr::span_at(current_display->all_drawn_copies, c1)) {
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ld d = hdist(cV1*tile_center(), V*tile_center());
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if(d < bestd) bestd = d, V1 = cV1;
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}
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if(bestd < HUGE_VAL) {
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auto pt0 = [&] (cellwalker cw, int id, ld r = 4) {
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r /= gigscale;
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return currentmap->get_corner(cw.at, (cw+id+(cw.mirrored?0:1)+c->type/2).spin, r);
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