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Euclidean sky as a shape
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3
hyper.h
3
hyper.h
@@ -4374,7 +4374,7 @@ hpcshape
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shKnife, shTongue, shFlailMissile, shTrapArrow,
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shPirateHook, shPirateHood, shEyepatch, shPirateX,
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// shScratch,
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shHeptaMarker, shSnowball, shSun, shNightStar,
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shHeptaMarker, shSnowball, shSun, shNightStar, shEuclideanSky,
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shSkeletonBody, shSkull, shSkullEyes, shFatBody, shWaterElemental,
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shPalaceGate, shFishTail,
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shMouse, shMouseLegs, shMouseEyes,
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@@ -4524,6 +4524,7 @@ hpcshape
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void balltriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
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void make_ball(hpcshape& sh, ld rad, int lev);
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void make_star(hpcshape& sh, ld rad);
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void make_euclidean_sky();
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void adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye, ld shift_head, int q, ld zoom=1);
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void shift_last_straight(ld z);
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void queueball(const transmatrix& V, ld rad, color_t col, eItem what);
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