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tour:: ENTER/BACKSPACE now checks whether a subgame is one with gamestack::pushed(), not with geometry || nonbitrunc (more general)
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4
tour.cpp
4
tour.cpp
@@ -90,7 +90,7 @@ bool handleKeyTour(int sym, int uni) {
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int flags = slides[currentslide].flags;
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if((sym == SDLK_RETURN || sym == SDLK_KP_ENTER) && (!inhelp || (flags & QUICKSKIP))) {
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popScreenAll();
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if(geometry || nonbitrunc) {
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if(gamestack::pushed()) {
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return_geometry();
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if(!(flags & QUICKGEO)) return true;
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}
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@@ -102,7 +102,7 @@ bool handleKeyTour(int sym, int uni) {
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return true;
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}
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if(sym == SDLK_BACKSPACE) {
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if(geometry || nonbitrunc) {
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if(gamestack::pushed()) {
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pop_game();
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if(!(flags & QUICKGEO)) return true;
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}
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