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	update 13.0v
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		| @@ -5382,3 +5382,18 @@ Mostly bug fixes: | |||||||
| - fixed 'keep Y' in twisted non-sphere | - fixed 'keep Y' in twisted non-sphere | ||||||
| - do not exit menus on left/right arrow presses in SDL2 | - do not exit menus on left/right arrow presses in SDL2 | ||||||
| - fixed Crossroads III unlocking in casual | - fixed Crossroads III unlocking in casual | ||||||
|  |  | ||||||
|  | 2024-10-12 09:46 Update 13.0v | ||||||
|  | - fixed display of the Hell unlock rule in the causal mode | ||||||
|  | - an option to display the number of save counts, load counts, and load branching in the casual mode ("semicasual" option) | ||||||
|  | - frogs now stun adjacent non-frog enemies for 2 turns | ||||||
|  | - Strong Wind and Orb of Vaulting now better with Orb of the Sword | ||||||
|  | - Tab now can be used to control pushing direction (thanks to jlm) | ||||||
|  | - fixed Emerald Mines in {5,3,4} | ||||||
|  | - fixed the "fixed Y/Z rotation" conflict with walking mode | ||||||
|  | - texture mode: a parameter for texture opacity | ||||||
|  | - half-plane and Poincare disk, when used in H2xR, no longer work in layers, instead they produce conformal models of the 3D geometry | ||||||
|  | - "Chinese ASCII" option | ||||||
|  | - more diversity in the default players (in multiplayer) | ||||||
|  | - fixed collision detections in the shmup mode in quotient spaces (still not perfect but more focusing on being fast than 100% correctness) | ||||||
|  | - new player shape: spaceship (mostly for shmup/Space Rocks, and originally designed for Relative Hell, but nothing stops you from using it in HR) | ||||||
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