From b756266ebe86dab2bf343dd4edfc1d10c740ffc9 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 12 Oct 2024 10:44:24 +0200 Subject: [PATCH] update 13.0v --- changelog.txt | 15 +++++++++++++++ hyper.h | 4 ++-- 2 files changed, 17 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 02d7ad11..57e30c06 100644 --- a/changelog.txt +++ b/changelog.txt @@ -5382,3 +5382,18 @@ Mostly bug fixes: - fixed 'keep Y' in twisted non-sphere - do not exit menus on left/right arrow presses in SDL2 - fixed Crossroads III unlocking in casual + +2024-10-12 09:46 Update 13.0v +- fixed display of the Hell unlock rule in the causal mode +- an option to display the number of save counts, load counts, and load branching in the casual mode ("semicasual" option) +- frogs now stun adjacent non-frog enemies for 2 turns +- Strong Wind and Orb of Vaulting now better with Orb of the Sword +- Tab now can be used to control pushing direction (thanks to jlm) +- fixed Emerald Mines in {5,3,4} +- fixed the "fixed Y/Z rotation" conflict with walking mode +- texture mode: a parameter for texture opacity +- half-plane and Poincare disk, when used in H2xR, no longer work in layers, instead they produce conformal models of the 3D geometry +- "Chinese ASCII" option +- more diversity in the default players (in multiplayer) +- fixed collision detections in the shmup mode in quotient spaces (still not perfect but more focusing on being fast than 100% correctness) +- new player shape: spaceship (mostly for shmup/Space Rocks, and originally designed for Relative Hell, but nothing stops you from using it in HR) diff --git a/hyper.h b/hyper.h index 35976f61..e636c039 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "13.0u" -#define VERNUM_HEX 0xAA15 +#define VER "13.0v" +#define VERNUM_HEX 0xAA16 #include "sysconfig.h"