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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-10-18 06:30:41 +00:00

update 13.0v

This commit is contained in:
Zeno Rogue 2024-10-12 10:44:24 +02:00
parent 75247f9271
commit b756266ebe
2 changed files with 17 additions and 2 deletions

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@ -5382,3 +5382,18 @@ Mostly bug fixes:
- fixed 'keep Y' in twisted non-sphere - fixed 'keep Y' in twisted non-sphere
- do not exit menus on left/right arrow presses in SDL2 - do not exit menus on left/right arrow presses in SDL2
- fixed Crossroads III unlocking in casual - fixed Crossroads III unlocking in casual
2024-10-12 09:46 Update 13.0v
- fixed display of the Hell unlock rule in the causal mode
- an option to display the number of save counts, load counts, and load branching in the casual mode ("semicasual" option)
- frogs now stun adjacent non-frog enemies for 2 turns
- Strong Wind and Orb of Vaulting now better with Orb of the Sword
- Tab now can be used to control pushing direction (thanks to jlm)
- fixed Emerald Mines in {5,3,4}
- fixed the "fixed Y/Z rotation" conflict with walking mode
- texture mode: a parameter for texture opacity
- half-plane and Poincare disk, when used in H2xR, no longer work in layers, instead they produce conformal models of the 3D geometry
- "Chinese ASCII" option
- more diversity in the default players (in multiplayer)
- fixed collision detections in the shmup mode in quotient spaces (still not perfect but more focusing on being fast than 100% correctness)
- new player shape: spaceship (mostly for shmup/Space Rocks, and originally designed for Relative Hell, but nothing stops you from using it in HR)

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@ -13,8 +13,8 @@
#define _HYPER_H_ #define _HYPER_H_
// version numbers // version numbers
#define VER "13.0u" #define VER "13.0v"
#define VERNUM_HEX 0xAA15 #define VERNUM_HEX 0xAA16
#include "sysconfig.h" #include "sysconfig.h"