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improved the Escher-style tesselations on GP(big) cube
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@@ -5276,9 +5276,6 @@ void drawthemap() {
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wmascii = vid.wallmode == 0;
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wmblack = vid.wallmode == 1;
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if(wmescher && gp::on && S7 == 4 && gp::scale < .3)
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wmescher = false, wmplain = true;
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mmitem = vid.monmode >= 1;
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mmmon = vid.monmode >= 2;
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mmhigh = vid.monmode == 3 || vid.monmode == 5;
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