flat_model_enabler now sets the default variation, fixes issue #254

This commit is contained in:
Zeno Rogue 2021-08-04 18:23:26 +02:00
parent 6999277715
commit b544461dc7
1 changed files with 4 additions and 0 deletions

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@ -2133,6 +2133,7 @@ transmatrix screenpos(ld x, ld y) {
EX int flat_on;
eGeometry backup_geometry;
eVariation backup_variation;
videopar backup_vid;
/** \brief enable the 'flat' model for drawing HUD. See hr::flat_model_enabler */
@ -2142,8 +2143,10 @@ EX void enable_flat_model(int val) {
glClear(GL_DEPTH_BUFFER_BIT);
#endif
backup_geometry = geometry;
backup_variation = variation;
backup_vid = vid;
geometry = gNormal;
variation = eVariation::bitruncated;
pmodel = mdDisk;
pconf.alpha = 1;
pconf.scale = 1;
@ -2162,6 +2165,7 @@ EX void enable_flat_model(int val) {
}
if(flat_on >= 1 && flat_on + val < 1) {
geometry = backup_geometry;
variation = backup_variation;
vid = backup_vid;
geom3::apply_always3();
calcparam();