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bringris:: new geometries
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@ -40,6 +40,8 @@
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#include "../hyper.h"
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#define solnil (nil || sol)
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namespace hr {
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namespace bringris {
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@ -55,6 +57,12 @@ int bgeom = 0;
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int max_piece;
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bool rotate_allowed = false;
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bool use_raycaster = true;
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int last_adjust, when_t;
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transmatrix tView, pView;
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cell* ncenter;
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vector<bgeometry> bgeoms = {
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{"Bring surface", "the original Bringris geometry", [] {
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using namespace fieldpattern;
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@ -140,13 +148,83 @@ vector<bgeometry> bgeoms = {
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rotate_allowed = true;
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}},
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{"Nil geometry", "are you sure you want this?", [] {
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{"30/6", "six squares around a vertex", [] {
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using namespace fieldpattern;
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current_extra = 3;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 2;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = true;
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}},
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{"42", "seven squares around a vertex", [] {
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using namespace fieldpattern;
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current_extra = 4;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 0;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"bounded well", "five squares around a vertex", [] {
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set_geometry(g45);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"giant", "like Bring's but much larger", [] {
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using namespace fieldpattern;
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current_extra = 2;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 1;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 5;
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rotate_allowed = false;
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}},
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{"torus: shear", "Nil geometry: are you sure you want this?", [] {
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nilv::nilperiod = make_array(5, 0, 5);
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// nilv::set_flags();
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set_geometry(gNil);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"torus: Arnold's Cat", "Solv geometry: flat shapes are crazy enough", [] {
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asonov::period_xy = 5;
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asonov::period_z = 0;
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asonov::set_flags();
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set_geometry(gArnoldCat);
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max_piece = 2;
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rotate_allowed = false;
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}},
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};
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using code_t = vector<pair<int, int>>;
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@ -168,6 +246,9 @@ bool listed(const vector<cellwalker>& v, cell* c) {
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return false;
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}
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int down_dir() { return nil ? 4 : sol ? 0 : cwt.at->type-1; }
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int up_dir() { return nil ? 1 : sol ? 6 : cwt.at->type-2; }
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cell *get_at(cell *lev, int z) {
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if(prod)
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return hybrid::get_at(lev, z);
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@ -176,20 +257,31 @@ cell *get_at(cell *lev, int z) {
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// co[2] += z * co[0];
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// co[1] = z;
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// return nilv::get_heptagon_at(co)->c7;
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while(z<0) z++, lev=lev->move(1);
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while(z>0) z--, lev=lev->move(4);
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while(z<0) z++, lev=lev->cmove(up_dir());
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while(z>0) z--, lev=lev->cmove(down_dir());
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return lev;
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}
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}
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int get_z(cell* c) {
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if(prod)
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return hybrid::get_where(c).second;
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else if(nil)
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return nilv::get_coord(c->master)[1];
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else if(sol)
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return asonov::get_coord(c->master)[2];
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else
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exit(1);
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}
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pair<cell*, int> get_where(cell *what) {
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if(prod)
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return hybrid::get_where(what);
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else {
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auto co = nilv::get_coord(what->master);
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int z = co[1];
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while(co[1]>0) what = what->move(1), co[1]--;
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while(co[1]<0) what = what->move(4), co[1]++;
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int z = get_z(what);
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int zm = z;
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while(zm>0) what = what->cmove(up_dir()), zm--;
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while(zm<0) what = what->cmove(down_dir()), zm++;
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return {what, z};
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// co[2] -= co[1] * co[0];
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// co[1] = 0;
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@ -213,7 +305,7 @@ bool same(const vector<cellwalker>& shape, const vector<cellwalker>& shape2) {
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}
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cellwalker flatspin(cellwalker cw, int i) {
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if(nil)
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if(solnil)
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cw.spin = i;
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else
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cw.spin = gmod(cw.spin + (cw.mirrored ? -i : i), cw.at->type - (hybri ? 2 : 0));
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@ -259,16 +351,16 @@ int penalty(const vector<cellwalker>& shape, const code_t& code) {
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dists[c2.at] = min(dists[c2.at], dists[c1.at] + 1);
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for(auto d: dists) p += d.second * 10;
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for(auto c: code) if(c.second == 0 || c.second == 2) p++;
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if(nil)
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if(solnil)
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for(auto s: shape)
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if(get_where(s.at).second > get_where(shape[0].at).second)
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if(get_z(s.at) > get_z(shape[0].at))
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p += 10000;
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return p;
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}
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bool builds(const vector<cellwalker>& shape, const code_t& code, int sym = 0, int eliminate = -1) {
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if(isize(shape) != isize(code)+1) return false;
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int ori = nil ? 1 : prod ? shape[0].at->type-2 : shape[0].at->type;
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int ori = (solnil) ? 1 : prod ? shape[0].at->type-2 : shape[0].at->type;
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for(auto sh: shape) for(int i=0; i<ori; i++) {
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vector<cellwalker> shape2 = build_from(code, cellwalker(sh.at, i), sym);
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if(eliminate != -1) seen_blocks.emplace(as_set(shape2), eliminate);
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@ -325,6 +417,7 @@ void generate_shapes_rec(vector<cellwalker>& sofar, code_t& code, int cnt) {
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}
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for(int i=0; i<isize(sofar); i++)
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for(int t=0; t<sofar[i].at->type; t++) {
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if(solnil && !among(t, 4, 5, 10, 11)) continue;
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cellwalker ncw = add(sofar[i], t);
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if(listed(sofar, ncw.at)) continue;
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code.emplace_back(i, t);
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@ -346,8 +439,12 @@ void list_all() {
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// for(auto sh: piecelist) println(hlog, "multi=", sh.multi, " penalty=", sh.penalty, " syms=", sh.symmetries, " => ", sh.code);
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}
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cell *well_center;
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vector<cell*> level;
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vector<cell*> out_level;
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bool pro_game;
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int well_size = 10;
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@ -408,7 +505,7 @@ color_t get_hipso(ld y) {
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void draw_shape() {
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auto shape = build_from(piecelist[shape_id].code, at);
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for(auto c: shape) {
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int y = -get_where(c.at).second;
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int y = -get_z(c.at);
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c.at->wall = waWaxWall, c.at->landparam = get_hipso(y);
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}
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}
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@ -421,6 +518,7 @@ void remove_shape() {
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bool shape_conflict(cellwalker cw) {
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auto shape = build_from(piecelist[shape_id].code, cw);
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for(auto c: shape)
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if(c.at->wall)
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return true;
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@ -457,8 +555,14 @@ int choose_piece() {
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return sel;
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}
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void reset_view();
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void new_piece() {
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at.at = get_at(get_where(at.at).first, -well_size - 1);
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at.at = get_at(well_center ? well_center : get_where(at.at).first, -well_size - 1);
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if(well_center) {
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at.spin = 0;
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reset_view();
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}
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shape_id = next_shape_id;
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next_shape_id = choose_piece();
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if(shape_conflict(at)) {
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@ -573,12 +677,6 @@ void fallen() {
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score += 20000000. / (current_move_time_limit() * 3 + ticks - move_started);
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}
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int down_dir() { return nil ? 4 : cwt.at->type-1; }
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int last_adjust, when_t;
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transmatrix tView, pView;
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cell* ncenter;
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void drop() {
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remove_shape();
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cellwalker fall = at;
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@ -590,8 +688,8 @@ void drop() {
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draw_shape();
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}
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move_at = ticks + current_move_time_limit();
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if(nil) {
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pView = pView * currentmap->adj(cwt.at, 4);
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if(solnil) {
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pView = pView * currentmap->adj(cwt.at, down_dir());
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when_t = ticks + turn_animation;
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}
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}
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@ -681,8 +779,15 @@ void rotate_block(int d) {
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}
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int nilmap(int dir) {
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int nm[4] = {3, 2, 0, 5};
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return nm[dir];
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if(nil) {
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int nm[4] = {3, 2, 0, 5};
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return nm[dir];
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}
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if(sol) {
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int nm[4] = {11, 10, 5, 4};
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return nm[dir];
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}
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exit(1);
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}
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void shift_block(int dir) {
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@ -693,7 +798,7 @@ void shift_block(int dir) {
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cellwalker at1;
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if(nil) {
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if(solnil) {
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at1.at = at.at->cmove(nilmap(dir));
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}
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else if(t&1) {
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@ -717,7 +822,7 @@ void shift_block(int dir) {
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if(!shape_conflict(at1)) {
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// playSound(cwt.at, "hit-crush1");
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at = at1;
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if(nil) {
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if(solnil) {
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pView = pView * currentmap->adj(cwt.at, nilmap(dir));
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when_t = ticks + turn_animation;
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}
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@ -760,7 +865,7 @@ transmatrix smooth;
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void draw_wirecube_at(const transmatrix& smoo, cell *c, int zlev, color_t col) {
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if(nil) {
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if(solnil) {
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auto lev = inverse_shift(gmatrix[at.at], gmatrix[c]);
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for(const shiftmatrix& V: current_display->all_drawn_copies[c])
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for(int i=0; i<c->type; i++) {
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@ -776,7 +881,7 @@ void draw_wirecube_at(const transmatrix& smoo, cell *c, int zlev, color_t col) {
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for(const shiftmatrix& V: current_display->all_drawn_copies[c_camera]) {
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shiftmatrix VA;
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if(nil)
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if(solnil)
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VA = V;
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else if(in_h2xe())
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VA = shiftless(smoo * V.T, cgi.plevel * (where_c.second - zlev));
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@ -832,10 +937,52 @@ void draw_holes(int zlev) {
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sightranges[geometry] /= 100;
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}
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void draw_all_noray(int zlev) {
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sightranges[geometry] *= 100;
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initquickqueue();
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for(auto lev: level) {
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for(int z=0; z<=camera_level+1; z++) {
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cell *c1 = get_at(lev, -z);
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if(c1->wall) {
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if(solnil) {
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for(const shiftmatrix& V: current_display->all_drawn_copies[c1])
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forCellIdEx(c2, i, c1)
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if(!c2->wall)
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queuepolyat(V, cgi.shWall3D[i], (c1->landparam || 8) | 0xFF, PPR::WALL);
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continue;
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}
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auto c_camera = get_at(lev, -camera_level);
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for(const shiftmatrix& V: current_display->all_drawn_copies[c_camera]) {
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shiftmatrix VA;
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if(in_h2xe())
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VA = shiftless(V.T, cgi.plevel * (-z - zlev));
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else
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VA = shiftless(V.T * zpush(cgi.plevel * (-z - zlev)));
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forCellIdCM(c2, i, c1)
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if(!c2->wall) {
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auto &q = queuepolyat(VA, cgi.shWall3D[i], (c1->landparam << 8) | 0xFF, PPR::WALL);
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if(c1->wall == waBarrier) q.color = (winf[waBarrier].color << 8) | 0xFF;
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q.tinf = &floor_texture_vertices[cgi.shFloor.id];
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ensure_vertex_number(*q.tinf, q.cnt);
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}
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}
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}
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}
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}
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quickqueue();
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sightranges[geometry] /= 100;
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}
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void start_new_game();
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void draw_screen(int xstart, bool show_next) {
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int steps = camera_level - (-get_where(at.at).second);
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int steps = camera_level - (-get_z(at.at));
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if(state != tsFalling) steps = camera_level - (well_size + 1);
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dynamicval<display_data> ccd(*current_display);
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@ -857,6 +1004,12 @@ void draw_screen(int xstart, bool show_next) {
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shift_view(ztangent(3 * nilv::nilwidth));
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rotate_view(cspin(0, 1, -90*degree));
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}
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else if(sol) {
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centerover = at.at;
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rotate_view(cspin(1, 2, 180*degree));
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shift_view(ztangent(1));
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rotate_view(cspin(0, 1, -90*degree));
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}
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else {
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ld lv = -cgi.plevel * steps;
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shift_view(ztangent(lv));
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@ -864,23 +1017,33 @@ void draw_screen(int xstart, bool show_next) {
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shift_view(ztangent(cgi.plevel * (2 + max_piece)));
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centerover = ncenter;
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}
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int zlev = get_where(centerover).second;
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if(!nil) {
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int zlev = get_z(centerover);
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if(!solnil) {
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make_actual_view();
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create_matrices();
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}
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// anims::moved();
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decltype(current_display->all_drawn_copies) adc;
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if(!nil) adc = std::move(current_display->all_drawn_copies);
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if(state == tsCollect) for(cell *c: to_disappear) c->landparam = rand() & 0xFFFFFF;
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if(state == tsFalling && !explore && !cur_ang) remove_shape();
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gamescreen(0);
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if(state == tsFalling && !explore && !cur_ang) remove_shape();
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// just_gmatrix = true;
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ray::want_use = use_raycaster ? 2 : 0;
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if(solnil) {
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gamescreen(0);
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}
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else {
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auto adc = std::move(current_display->all_drawn_copies);
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gamescreen(0);
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current_display->all_drawn_copies = std::move(adc);
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}
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if(!use_raycaster)
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draw_all_noray(zlev);
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if(state == tsFalling && !explore && !cur_ang) draw_shape();
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if(!nil) current_display->all_drawn_copies = std::move(adc);
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if(anyshiftclick) draw_holes(zlev);
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if(state == tsFalling && !explore && !cur_ang) draw_piece(zlev, shape_id);
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@ -916,7 +1079,7 @@ void geometry_menu() {
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clearMessages();
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dialog::init("Bringris geometries");
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dialog::addBreak(100);
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for(int i=0; i<7; i++) {
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for(int i=0; i<isize(bgeoms); i++) {
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dialog::addTitle(bgeoms[i].name, i == bgeom ? 0xFF00 : 0xFF0000, 150);
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dialog::items.back().key = 'a' + i;
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dialog::add_action([i] {
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@ -930,14 +1093,14 @@ void geometry_menu() {
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dialog::addInfo(bgeoms[i].cap);
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dialog::items.back().key = 'a' + i;
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dialog::addBreak(50);
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if(i == 6 && bgeom != 6) {
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if(i >= isize(bgeoms) && bgeom != i) {
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dialog::items.pop_back();
|
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dialog::items.pop_back();
|
||||
dialog::items.pop_back();
|
||||
}
|
||||
}
|
||||
dialog::addBreak(100);
|
||||
dialog::addSelItem("max piece", its(max_piece), 'm');
|
||||
dialog::addSelItem("max piece", its(max_piece), 'M');
|
||||
dialog::add_action([] {
|
||||
max_piece++;
|
||||
if(max_piece == 6) max_piece = 2;
|
||||
@ -972,7 +1135,7 @@ void run() {
|
||||
View = pView;
|
||||
smooth = Id;
|
||||
}
|
||||
else if(nil) {
|
||||
else if(solnil) {
|
||||
ld part = (ticks - last_adjust) * 1. / (when_t - last_adjust);
|
||||
hyperpoint sh = pView * C0;
|
||||
sh = lerp(C0, sh, 1-part);
|
||||
@ -994,7 +1157,7 @@ void run() {
|
||||
|
||||
ray::want_use = 2;
|
||||
sightranges[geometry] = 50;
|
||||
if(!nil) vid.cells_drawn_limit = 1;
|
||||
if(!solnil) vid.cells_drawn_limit = 1;
|
||||
else vid.cells_drawn_limit = 2000;
|
||||
|
||||
cmode = sm::NORMAL | sm::CENTER;
|
||||
@ -1149,6 +1312,18 @@ void run() {
|
||||
};
|
||||
}
|
||||
|
||||
void reset_view() {
|
||||
centerover = get_at(level[0], -camera_level);
|
||||
cwt.at = centerover;
|
||||
ncenter = get_at(level[0], -camera_level);
|
||||
|
||||
NLP = Id;
|
||||
tView = Id;
|
||||
|
||||
set_view();
|
||||
pView = tView;
|
||||
}
|
||||
|
||||
void start_new_game() {
|
||||
|
||||
for(auto& p: piecelist) p.count = 0;
|
||||
@ -1165,40 +1340,83 @@ void start_new_game() {
|
||||
else
|
||||
c->wall = waWaxWall, c->land = laCanvas, c->landparam = 0xC000C0;
|
||||
}
|
||||
|
||||
centerover = get_at(level[0], -camera_level);
|
||||
cwt.at = centerover;
|
||||
ncenter = get_at(level[0], -camera_level);
|
||||
|
||||
for(auto lev: out_level) for(int z=1; z<=camera_level; z++) {
|
||||
cell *c = get_at(lev, -z);
|
||||
c->item = itNone;
|
||||
c->land = laCanvas;
|
||||
c->wall = waWaxWall;
|
||||
c->landparam = (get_hipso(z) & 0xFCFCFC) >> 2;
|
||||
}
|
||||
|
||||
at = get_at(level[0], -well_size - 1);
|
||||
next_shape_id = choose_piece();
|
||||
|
||||
state = tsBetween;
|
||||
|
||||
NLP = Id;
|
||||
tView = Id;
|
||||
|
||||
set_view();
|
||||
pView = tView;
|
||||
reset_view();
|
||||
|
||||
// reset_view();
|
||||
|
||||
completed = 0;
|
||||
bricks = 0;
|
||||
cubes = 0;
|
||||
score = 0;
|
||||
}
|
||||
|
||||
void get_level() {
|
||||
well_center = nullptr;
|
||||
if(geometry == g45) {
|
||||
set<cell*> all;
|
||||
well_center = currentmap->gamestart();
|
||||
for(int i=0; i<4; i++)
|
||||
for(int j=0; j<4; j++)
|
||||
for(int k: {-1, 1}) {
|
||||
cellwalker cw(well_center, i);
|
||||
cw += wstep;
|
||||
all.insert(cw.at);
|
||||
cw += j;
|
||||
cw += wstep;
|
||||
all.insert(cw.at);
|
||||
cw += k;
|
||||
cw += wstep;
|
||||
all.insert(cw.at);
|
||||
}
|
||||
set<cell*> all_ext;
|
||||
for(cell *c: all)
|
||||
forCellCM(d, c)
|
||||
if(!all.count(d))
|
||||
all_ext.insert(d);
|
||||
|
||||
level.clear();
|
||||
for(auto c: all)
|
||||
level.push_back(c);
|
||||
for(auto c: all_ext)
|
||||
out_level.push_back(c);
|
||||
}
|
||||
else
|
||||
level = currentmap->allcells();
|
||||
}
|
||||
|
||||
void create_game() {
|
||||
if(!prod && !nil) {
|
||||
if(!prod && !solnil) {
|
||||
println(hlog, "need product geometry");
|
||||
exit(1);
|
||||
}
|
||||
level = PIU(currentmap->allcells());
|
||||
if(nil) {
|
||||
level.clear();
|
||||
for(int x=0; x<5; x++)
|
||||
for(int y=0; y<5; y++)
|
||||
level.push_back(nilv::get_heptagon_at(nilv::mvec(x, 0, y))->c7);
|
||||
}
|
||||
else if(sol) {
|
||||
level.clear();
|
||||
for(int x=0; x<5; x++)
|
||||
for(int y=0; y<5; y++)
|
||||
level.push_back(asonov::get_at(asonov::coord(x, y, 0))->c7);
|
||||
}
|
||||
else
|
||||
PIU(get_level());
|
||||
piecelist.clear();
|
||||
piecelist.reserve(2000);
|
||||
seen_blocks.clear();
|
||||
@ -1212,7 +1430,7 @@ void create_game() {
|
||||
playermoved = false;
|
||||
ray::want_use = 2;
|
||||
ray::exp_decay_poly = 200;
|
||||
ray::max_iter_current() = 200;
|
||||
ray::max_iter_current() = solnil ? 600 : 200;
|
||||
mapeditor::drawplayer = false;
|
||||
// sightranges[geometry] = 1;
|
||||
|
||||
@ -1227,6 +1445,16 @@ void create_game() {
|
||||
state = tsPreGame;
|
||||
}
|
||||
|
||||
void init_all() {
|
||||
stop_game_and_switch_mode(rg::nothing);
|
||||
bgeoms[bgeom].create();
|
||||
start_game();
|
||||
create_game();
|
||||
vid.texture_step = 8;
|
||||
showstartmenu = false;
|
||||
pushScreen(run);
|
||||
}
|
||||
|
||||
int args() {
|
||||
using namespace arg;
|
||||
|
||||
@ -1240,7 +1468,7 @@ int args() {
|
||||
list_all();
|
||||
}
|
||||
|
||||
else if(argis("-bringris")) {
|
||||
else if(argis("-bringris0")) {
|
||||
PHASEFROM(3);
|
||||
start_game();
|
||||
create_game();
|
||||
@ -1254,6 +1482,15 @@ int args() {
|
||||
start_game();
|
||||
create_game();
|
||||
}
|
||||
|
||||
else if(argis("-bringris"))
|
||||
init_all();
|
||||
|
||||
else if(argis("-ray-off"))
|
||||
use_raycaster = false;
|
||||
|
||||
else if(argis("-ray-on"))
|
||||
use_raycaster = true;
|
||||
|
||||
else return 1;
|
||||
return 0;
|
||||
@ -1265,15 +1502,9 @@ auto hooks =
|
||||
#ifdef BRINGRIS
|
||||
auto hook1=
|
||||
addHook(hooks_config, 100, [] {
|
||||
if(arg::curphase == 2) {
|
||||
stop_game_and_switch_mode(rg::nothing);
|
||||
bgeoms[bgeom].create();
|
||||
start_game();
|
||||
create_game();
|
||||
vid.texture_step = 8;
|
||||
showstartmenu = false;
|
||||
pushScreen(run);
|
||||
}
|
||||
if(arg::curphase =1 1)
|
||||
conffile = "bringris.ini";
|
||||
if(arg::curphase == 2) init_all();
|
||||
});
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user