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do not spill slime through mirror walls

This commit is contained in:
Zeno Rogue 2017-09-01 22:30:17 +02:00
parent f725b3c823
commit b3fe4d2698

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@ -1321,7 +1321,8 @@ void prespill(cell* c, eWall t, int rad, cell *from) {
c->wall == waTempFloor || c->wall == waTempBridge || c->wall == waTempFloor || c->wall == waTempBridge ||
c->wall == waSandstone || c->wall == waCharged || c->wall == waGrounded || c->wall == waSandstone || c->wall == waCharged || c->wall == waGrounded ||
c->wall == waMetal || c->wall == waSaloon || c->wall == waFan || c->wall == waMetal || c->wall == waSaloon || c->wall == waFan ||
c->wall == waBarrowDig || c->wall == waBarrowWall) c->wall == waBarrowDig || c->wall == waBarrowWall ||
c->wall == waMirrorWall)
return; return;
// these walls block further spilling // these walls block further spilling
if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur || if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur ||