From b3fe4d26987f982b571459d9c3141f8321d965c1 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 1 Sep 2017 22:30:17 +0200 Subject: [PATCH] do not spill slime through mirror walls --- game.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/game.cpp b/game.cpp index b19584a7..d5aaa565 100644 --- a/game.cpp +++ b/game.cpp @@ -1321,7 +1321,8 @@ void prespill(cell* c, eWall t, int rad, cell *from) { c->wall == waTempFloor || c->wall == waTempBridge || c->wall == waSandstone || c->wall == waCharged || c->wall == waGrounded || c->wall == waMetal || c->wall == waSaloon || c->wall == waFan || - c->wall == waBarrowDig || c->wall == waBarrowWall) + c->wall == waBarrowDig || c->wall == waBarrowWall || + c->wall == waMirrorWall) return; // these walls block further spilling if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur ||