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do not spill slime through mirror walls
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parent
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commit
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3
game.cpp
3
game.cpp
@ -1321,7 +1321,8 @@ void prespill(cell* c, eWall t, int rad, cell *from) {
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c->wall == waTempFloor || c->wall == waTempBridge ||
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c->wall == waTempFloor || c->wall == waTempBridge ||
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c->wall == waSandstone || c->wall == waCharged || c->wall == waGrounded ||
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c->wall == waSandstone || c->wall == waCharged || c->wall == waGrounded ||
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c->wall == waMetal || c->wall == waSaloon || c->wall == waFan ||
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c->wall == waMetal || c->wall == waSaloon || c->wall == waFan ||
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c->wall == waBarrowDig || c->wall == waBarrowWall)
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c->wall == waBarrowDig || c->wall == waBarrowWall ||
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c->wall == waMirrorWall)
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return;
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return;
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// these walls block further spilling
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// these walls block further spilling
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if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur ||
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if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur ||
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