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fixed default eyepos in sph_in_low
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@ -1299,13 +1299,13 @@ EX void switch_always3() {
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}
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vid.camera = 0;
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vid.eye = 0;
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if(sph_in_euc() || sph_in_hyp()) {
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if(sph_in_low()) {
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vid.depth = 0;
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vid.wall_height = -1;
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vid.eye = 0.5;
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vid.eye = -0.5;
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if(inverted_embedding) {
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vid.wall_height = 1.4;
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vid.eye = -0.2;
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vid.eye = 0.2;
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vid.depth = 0.5;
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}
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}
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