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fixed default eyepos in sph_in_low

This commit is contained in:
Zeno Rogue 2022-12-17 17:31:05 +01:00
parent 814467082f
commit b2f9038cd4

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@ -1299,13 +1299,13 @@ EX void switch_always3() {
}
vid.camera = 0;
vid.eye = 0;
if(sph_in_euc() || sph_in_hyp()) {
if(sph_in_low()) {
vid.depth = 0;
vid.wall_height = -1;
vid.eye = 0.5;
vid.eye = -0.5;
if(inverted_embedding) {
vid.wall_height = 1.4;
vid.eye = -0.2;
vid.eye = 0.2;
vid.depth = 0.5;
}
}