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fixed ASCII display without OpenGL

This commit is contained in:
Zeno Rogue 2021-04-25 12:03:06 +02:00
parent ffe61e27bf
commit b2c1e82d17

View File

@ -2674,7 +2674,7 @@ EX void write_in_space(const shiftmatrix& V, int fsize, double size, const strin
} }
EX void queuestr(const shiftmatrix& V, double size, const string& chr, color_t col, int frame IS(0), int align IS(8)) { EX void queuestr(const shiftmatrix& V, double size, const string& chr, color_t col, int frame IS(0), int align IS(8)) {
if(vrhr::active() || true) { if(vid.usingGL) {
shiftmatrix V1 ; shiftmatrix V1 ;
if(GDIM == 3) if(GDIM == 3)
V1 = face_the_player(V); V1 = face_the_player(V);