Fixed the color of snake endings. Fixed snakes freezing.

This commit is contained in:
Zeno Rogue 2018-01-05 15:39:34 +01:00
parent 46edbf456e
commit b09e04612e
1 changed files with 9 additions and 2 deletions

View File

@ -4625,9 +4625,14 @@ void movehex(bool mounted, int colorpair) {
hexvisit(c->mov[t], c, t, mounted, colorpair);
}
}
}
void movehex_rest(bool mounted) {
for(int i=0; i<size(hexsnakes); i++) {
cell *c = hexsnakes[i];
if(c->monst == moHexSnake && snake_pair(c) == colorpair) {
int colorpair;
if(c->monst == moHexSnake) {
colorpair = snake_pair(c);
if(!goodmount(c, mounted)) continue;
int t[MAX_EDGE];
for(int i=0; i<c->type; i++) t[i] = i;
@ -4638,7 +4643,7 @@ void movehex(bool mounted, int colorpair) {
hexvisit(c, c->mov[t[u]], c->spn(t[u]), mounted, colorpair);
}
}
if(c->monst == moHexSnake && snake_pair(c) == colorpair) {
if(c->monst == moHexSnake) {
snakeAttack(c, mounted);
kills[moHexSnake]++;
playSound(c, "die-troll");
@ -5693,6 +5698,8 @@ void movehex_all() {
movehex(false, i);
if(!shmup::on && haveMount()) movehex(true, i);
}
movehex_rest(false);
movehex_rest(true);
}
void movemonsters() {