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ru:: frogs and giant frogs and giant frog cave
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@ -381,6 +381,31 @@ struct boar : public enemy {
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int max_hp() { return 60; }
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};
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struct frog : public enemy {
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int jphase, jump_at;
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xy siz() override { return {10, 10}; }
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string glyph() override { return "F"; }
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virtual ld maxvel() { return 3; }
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ld maxrange() { return 50; }
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color_t color() override { return 0x208020FF; }
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void act() override;
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void attacked(int s) override;
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string get_name() override { return "frog"; }
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string get_help() override { return "What a nice frog."; }
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int base_xp() { return 30; }
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int max_hp() { return 30; }
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};
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struct giantfrog : public frog {
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int jphase, jump_at;
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xy siz() override { return {36, 36}; }
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string get_name() override { return "giant frog"; }
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string get_help() override { return "Beware their jumps."; }
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int base_xp() { return 200; }
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int max_hp() { return 200; }
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ld maxvel() { return 5; }
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};
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struct ghost : public enemy {
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int xp, hp;
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bool flipped;
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@ -320,6 +320,60 @@ void boar::attacked(int dmg) {
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if(on_floor) vel.x = dat.d * dat.modv * s * 2, vel.y = -dat.d * dat.modv * 2.5;
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}
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void frog::act() {
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stay_on_screen();
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kino();
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if(intersect(get_pixel_bbox(), m.get_pixel_bbox())) {
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int s = where.x < m.where.x ? -1 : 1;
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if(m.reduce_hp(20)) addMessage("The giant frog crushes you!");
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auto dat = get_dat();
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auto mdat = m.get_dat();
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if(m.on_floor) m.vel.x = mdat.d * mdat.modv * -s * 1.5, m.vel.y = -mdat.d * mdat.modv * 2;
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if(on_floor) vel.x = dat.d * dat.modv * s * 1.5;
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}
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if(on_floor) {
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vel.x = 0;
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if(gframeid > invinc_end) {
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auto dat = get_dat();
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if(jphase == 0 && gframeid >= jump_at && intersect(extend(get_pixel_bbox(), 100 * dat.d, 100 * dat.d, 20 * dat.d, 20 * dat.d), m.get_pixel_bbox())) {
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vel.y = -2 * dat.modv;
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jphase = 1;
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}
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else if(jphase == 1) {
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auto p = where;
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ld v = maxvel();
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array<xy, 2> fp;
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for(int i=0; i<2; i++) {
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where = p, vel.x = (i ? v : -v) * dat.modv, vel.y = -v * dat.modv;
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int it = 0;
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do { stay_on_screen(); kino(); } while(!on_floor && it++ < 5000);
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fp[i] = where;
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}
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ld dist = max(abs(fp[0].x - p.x), abs(fp[1].x - p.x));
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where = p;
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jphase = 2;
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println(hlog, tuple(fp[0].x, fp[0].y, fp[1].x, fp[1].y));
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vel.y = -v * dat.modv;
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if(dist == 0) return;
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ld il = (m.where.x - where.x) / dist;
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if(il > 1) il = 1 - (rand() % 100) / 1000;
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if(il < -1) il = -1 + (rand() % 100) / 1000;
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vel.x = il * v * dat.modv;
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}
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else if(jphase == 2) {
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jphase = 0; jump_at = gframeid + game_fps * (maxvel() > 4 ? 2 : 0) + rand() % game_fps;
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}
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}
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}
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}
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void frog::attacked(int dmg) {
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enemy::attacked(dmg);
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auto dat = get_dat();
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int s = where.x < m.where.x ? -1 : 1;
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if(on_floor) vel.x = dat.d * dat.modv * s * 2, vel.y = -dat.d * dat.modv * 2.5;
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}
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void ghost::act() {
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hyperpoint g = to_hyper(where);
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hyperpoint h = to_hyper(m.where);
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@ -1274,3 +1274,105 @@ BAT 300 220
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BAT 400 220
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BAT 500 220
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OK
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MOVE 2 Bat Cave
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ROOM Frog Fountain
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# wall
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. air
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! magic fountain
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MAP
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################################################################################
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################################################################################
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################################################################################
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................................................................................
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........................................!!......................................
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........................................!b......................................
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........................................##......................................
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################################################################################
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######.......................................................................###
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######.......................................................................###
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#####.......................................................................####
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####........................................................................####
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####........................................................................####
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###........................................................................#####
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###........................................................................#####
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###........................................................................#####
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###.......................................................................######
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###.......................................................................######
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##........................................................................######
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##.......................................................................#######
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###......................................................................#######
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###......................................................................#######
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###.....................................................................########
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####....................................................................########
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####....................................................................########
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#####..................................................................#########
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#####.................................................................##########
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######...............................................................###########
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######..............................................................############
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######.............................................................#############
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########.........................................................###############
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#########......................................................#################
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##########...................................................###################
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###########...............................................######################
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############..........................................##########################
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#b#b#b#b#b#b.....................................######b#b#b#b#b#b#b#b#b#b#b#b#b
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################################################################################
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#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b
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################################################################################
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#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b
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OK
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MOVE 2 Frog Fountain
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ROOM Frog Cave
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# wall
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. air
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MAP
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################################################################################
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################################################################################
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#########################.............................################...#######
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###############.................................................................
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###########.....................................................................
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##########......................................................................
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########........................................................................
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#######......................................................................###
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######.......................................................................###
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######.......................................................................###
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#####.......................................................................####
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####........................................................................####
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####........................................................................####
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###........................................................................#####
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###........................................................................#####
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###........................................................................#####
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###.......................................................................######
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###.......................................................................######
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##........................................................................######
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##.......................................................................#######
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###......................................................................#######
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###......................................................................#######
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###.....................................................................########
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####....................................................................########
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####....................................................................########
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#####..................................................................#########
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#####.................................................................##########
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######...............................................................###########
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######..............................................................############
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######.............................................................#############
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########.........................................................##############.
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#########......................................................################.
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##########...................................................###################
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###########...............................................######################
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############..........................................##########################
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#b#b#b#b#b#b.....................................######b#b#b#b#b#b#b#b#b#b#b#b#b
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################################################################################
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#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b
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################################################################################
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#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b
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FROG 245 154
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FROG 345 154
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FROG 445 154
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GIANTFROG 145 154
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LOOT 1
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fire
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The giant frog extract will let you produce fire! But you need to take it to a magic fountain first.
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OK
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@ -208,6 +208,7 @@ void init_scales() {
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letterscales['~'] = eupush(0, -0.4) * euscale(1.5, 1.2);
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letterscales[')'] = euscale(2.5, 1);
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letterscales['('] = euscale(2.5, 1);
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letterscales['F'] = euscale(2.1, 1.3);
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}
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void asciiletter(ld minx, ld miny, ld maxx, ld maxy, const string& ch, color_t col) {
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@ -168,6 +168,18 @@ void load_room(fhstream& f, cell *c) {
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b->respawn = b->where; b->postfix();
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r.entities.emplace_back(std::move(b));
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}
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else if(cap == "GIANTFROG") {
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auto b = std::make_unique<giantfrog>();
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sscanf(param.c_str(), "%lf%lf", &b->where.x, &b->where.y);
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b->respawn = b->where; b->postfix();
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r.entities.emplace_back(std::move(b));
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}
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else if(cap == "FROG") {
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auto b = std::make_unique<frog>();
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sscanf(param.c_str(), "%lf%lf", &b->where.x, &b->where.y);
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b->respawn = b->where; b->postfix();
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r.entities.emplace_back(std::move(b));
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}
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else if(cap == "BAT") {
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auto b = std::make_unique<bat>();
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sscanf(param.c_str(), "%lf%lf", &b->where.x, &b->where.y);
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