ru:: glass walls

This commit is contained in:
Zeno Rogue
2026-04-16 12:40:03 +02:00
parent de21dd4173
commit b0bfebc464
+3 -2
View File
@@ -65,7 +65,7 @@ enum eWall {
wSign, wWallSign, wTimeDoor, wSign, wWallSign, wTimeDoor,
wBottomSpike, wRogueWallHidden, wRogueWall, wRightSlope, wLeftSlope, wLeftSlopedRoof, wRightSlopedRoof, wBottomSpike, wRogueWallHidden, wRogueWall, wRightSlope, wLeftSlope, wLeftSlopedRoof, wRightSlopedRoof,
wWeakWall, wStrangeSign, wWalkSpikes, wHyperBouncy, wWeakWall, wStrangeSign, wWalkSpikes, wHyperBouncy,
wArenaDoor, wArenaDoor, wGlassWall,
wGUARD }; wGUARD };
flagtype W_BLOCK = 1; flagtype W_BLOCK = 1;
@@ -136,7 +136,8 @@ ruwall walls[qwall] = {
{"strange sign", "X", 0x90909080, W_TRANS, "A strange sign is drawn in the background."}, {"strange sign", "X", 0x90909080, W_TRANS, "A strange sign is drawn in the background."},
{"walkable spikes", "|", 0xC08080FF, W_TRANS | W_PAIN_DOWN, "You can walk through these spikes, but falling into them would hurt."}, {"walkable spikes", "|", 0xC08080FF, W_TRANS | W_PAIN_DOWN, "You can walk through these spikes, but falling into them would hurt."},
{"hyper-bouncy wall", "#", 0xC04040FF, W_BLOCK | W_BOUNCY | W_HYPERBOUNCY, "Like walls, but things really bounce off them."}, {"hyper-bouncy wall", "#", 0xC04040FF, W_BLOCK | W_BOUNCY | W_HYPERBOUNCY, "Like walls, but things really bounce off them."},
{"arena door", "+", 0x50A000FF, W_BLOCK, "You need to defeat all monsters here to open this door."} {"arena door", "+", 0x50A000FF, W_BLOCK, "You need to defeat all monsters here to open this door."},
{"glass wall", "#", 0xA0A0FFFF, W_BLOCK | W_STABLE | W_TRANS, "This wall is tough, but transparent."}
}; };
int sel = 1; int sel = 1;