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ru:: glass walls
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@@ -65,7 +65,7 @@ enum eWall {
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wSign, wWallSign, wTimeDoor,
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wBottomSpike, wRogueWallHidden, wRogueWall, wRightSlope, wLeftSlope, wLeftSlopedRoof, wRightSlopedRoof,
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wWeakWall, wStrangeSign, wWalkSpikes, wHyperBouncy,
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wArenaDoor,
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wArenaDoor, wGlassWall,
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wGUARD };
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flagtype W_BLOCK = 1;
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@@ -136,7 +136,8 @@ ruwall walls[qwall] = {
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{"strange sign", "X", 0x90909080, W_TRANS, "A strange sign is drawn in the background."},
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{"walkable spikes", "|", 0xC08080FF, W_TRANS | W_PAIN_DOWN, "You can walk through these spikes, but falling into them would hurt."},
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{"hyper-bouncy wall", "#", 0xC04040FF, W_BLOCK | W_BOUNCY | W_HYPERBOUNCY, "Like walls, but things really bounce off them."},
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{"arena door", "+", 0x50A000FF, W_BLOCK, "You need to defeat all monsters here to open this door."}
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{"arena door", "+", 0x50A000FF, W_BLOCK, "You need to defeat all monsters here to open this door."},
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{"glass wall", "#", 0xA0A0FFFF, W_BLOCK | W_STABLE | W_TRANS, "This wall is tough, but transparent."}
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};
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int sel = 1;
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