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removed transparency from monsters in 3D
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@@ -152,10 +152,14 @@ color_t darkened(color_t c) {
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return c;
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}
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color_t darkena(color_t c, int lev, int a) {
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color_t darkena3(color_t c, int lev, int a) {
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return (darkenedby(c, lev) << 8) + a;
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}
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color_t darkena(color_t c, int lev, int a) {
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return darkena3(c, lev, DIM == 3 ? 255 : a);
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}
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#if !CAP_GL
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void setcameraangle(bool b) { }
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#else
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