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multi:: fixed player flipping
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@@ -1054,7 +1054,7 @@ EX void handleInput(int delta, config &scfg) {
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if(WDIM == 2) {
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if(mdx != 0 || mdy != 0) if(!multi::combo[i] && !accepted[i]) {
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cwtV = multi::whereis[i]; cwt = multi::player[i];
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flipplayer = multi::flipped[i];
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if(activePlayers() > 1) flipplayer = multi::flipped[i];
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multi::whereto[i] = vectodir(hpxy(multi::mdx[i], multi::mdy[i]));
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}
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}
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