This commit is contained in:
Zeno Rogue 2022-12-09 02:49:21 +01:00
parent 8c601bb575
commit aee6285505
2 changed files with 12 additions and 2 deletions

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@ -4833,3 +4833,13 @@ Menu improvements:
- - Bulls now correctly destroy walls they crash into
- - fixed wrong time used in some places (running time instead of game time)
- - fixed the Flail Guards
2022-12-09 02:38 Update 12.1f:
- WIP: In '3d settings' menu for 2D maps, you can now select the way how the 2D map will be embedded into a 3D space (space of the same curvature as flat/concave/convex eequidistant, space of lower curvature, product space).
The basic functionality should work, but there are probably some bugs and lots of missing features (to do: shmup, raycasting, fog, radar, more intuitive menu, better default settings, embedding into nonisotropic geometries).
On the way also some bugs with 2.5D should be fixed ("draw sky" disabled now also disables Euclidean sky; correct movement if the surface the camera moves on is not flat; fixed sky colors; fixed the radar transform computation in 2.5D which also affected fog rendering).
- fixed: inventory glyphs were missing outlines due to a bug
- improved the display in OSM when using orb icons
- Give the Plane of Fire a redder floor than CR4 (thanks to jlm)
- Draw mimics with sword in left hand if PC's sword in left hand (thanks to jlm)

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "12.1e"
#define VERNUM_HEX 0xA925
#define VER "12.1f"
#define VERNUM_HEX 0xA926
#include "sysconfig.h"