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12.1f
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@ -4833,3 +4833,13 @@ Menu improvements:
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- - Bulls now correctly destroy walls they crash into
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- - fixed wrong time used in some places (running time instead of game time)
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- - fixed the Flail Guards
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2022-12-09 02:38 Update 12.1f:
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- WIP: In '3d settings' menu for 2D maps, you can now select the way how the 2D map will be embedded into a 3D space (space of the same curvature as flat/concave/convex eequidistant, space of lower curvature, product space).
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The basic functionality should work, but there are probably some bugs and lots of missing features (to do: shmup, raycasting, fog, radar, more intuitive menu, better default settings, embedding into nonisotropic geometries).
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On the way also some bugs with 2.5D should be fixed ("draw sky" disabled now also disables Euclidean sky; correct movement if the surface the camera moves on is not flat; fixed sky colors; fixed the radar transform computation in 2.5D which also affected fog rendering).
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- fixed: inventory glyphs were missing outlines due to a bug
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- improved the display in OSM when using orb icons
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- Give the Plane of Fire a redder floor than CR4 (thanks to jlm)
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- Draw mimics with sword in left hand if PC's sword in left hand (thanks to jlm)
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4
hyper.h
4
hyper.h
@ -13,8 +13,8 @@
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#define _HYPER_H_
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// version numbers
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#define VER "12.1e"
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#define VERNUM_HEX 0xA925
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#define VER "12.1f"
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#define VERNUM_HEX 0xA926
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#include "sysconfig.h"
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