From aee6285505994febbca38cb75bf00e2bc3ee5251 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 9 Dec 2022 02:49:21 +0100 Subject: [PATCH] 12.1f --- changelog.txt | 10 ++++++++++ hyper.h | 4 ++-- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index a01fcbf6..97e1e53e 100644 --- a/changelog.txt +++ b/changelog.txt @@ -4833,3 +4833,13 @@ Menu improvements: - - Bulls now correctly destroy walls they crash into - - fixed wrong time used in some places (running time instead of game time) - - fixed the Flail Guards + +2022-12-09 02:38 Update 12.1f: + +- WIP: In '3d settings' menu for 2D maps, you can now select the way how the 2D map will be embedded into a 3D space (space of the same curvature as flat/concave/convex eequidistant, space of lower curvature, product space). + The basic functionality should work, but there are probably some bugs and lots of missing features (to do: shmup, raycasting, fog, radar, more intuitive menu, better default settings, embedding into nonisotropic geometries). + On the way also some bugs with 2.5D should be fixed ("draw sky" disabled now also disables Euclidean sky; correct movement if the surface the camera moves on is not flat; fixed sky colors; fixed the radar transform computation in 2.5D which also affected fog rendering). +- fixed: inventory glyphs were missing outlines due to a bug +- improved the display in OSM when using orb icons +- Give the Plane of Fire a redder floor than CR4 (thanks to jlm) +- Draw mimics with sword in left hand if PC's sword in left hand (thanks to jlm) diff --git a/hyper.h b/hyper.h index fdf9e128..d321c133 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "12.1e" -#define VERNUM_HEX 0xA925 +#define VER "12.1f" +#define VERNUM_HEX 0xA926 #include "sysconfig.h"