From aead4b64f9deb91c87cc5cb83c9a1d7e143e6869 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Thu, 14 Nov 2019 19:51:16 +0100 Subject: [PATCH] checkmove (called by initGame and on safety) no longer crashes the shmup mode --- game.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/game.cpp b/game.cpp index 4abb470c..07ad2ebd 100644 --- a/game.cpp +++ b/game.cpp @@ -6723,6 +6723,7 @@ EX bool hasSafeOrb(cell *c) { EX void checkmove() { if(dual::state == 2) return; + if(shmup::on) return; dynamicval gs(gravity_state, gravity_state);