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fake orientation in fake-mobile

This commit is contained in:
Zeno Rogue 2018-07-23 05:17:37 +02:00
parent ce08ec2a1f
commit ae85b59530

View File

@ -22,7 +22,23 @@ namespace hr {
namespace hr {
transmatrix getOrientation() { return Id; }
transmatrix Orient = Id;
int lasttick = 0;
transmatrix getOrientation() {
int curtick = SDL_GetTicks();
ld t = (curtick - lasttick) / 1000.0;
lasttick = curtick;
Uint8 *keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_LCTRL]) {
if(keystate['s']) Orient = Orient * rotmatrix(t, 2, 1);
if(keystate['w']) Orient = Orient * rotmatrix(t, 1, 2);
if(keystate['a']) Orient = Orient * rotmatrix(t, 2, 0);
if(keystate['d']) Orient = Orient * rotmatrix(t, 0, 2);
}
return Orient;
}
void playSound(cell *c, const string& fname, int vol) {
printf("Play sound: %s\n", fname.c_str());
@ -227,6 +243,7 @@ int main(int argc, char **argv) {
items[itGreenStone] = 100;
}
action = sym; */
if(ev.key.keysym.mod & KMOD_LCTRL) continue;
mousing = false;
handlekey(sym, sym);
}