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ads-game:: do something about gameover, also spin the ship in handle_crashes
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@@ -148,7 +148,7 @@ bool ads_turn(int idelta) {
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if(right && up) ang = 45;
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if(right && down) ang = 315;
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ld mul = clicks ? 1 : 0;
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ld mul = clicks && !game_over ? 1 : 0;
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if(clicks > 2) mul *= .3;
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if(pdata.fuel < 0) mul = 0;
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