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fixed crash in edgelen

This commit is contained in:
Zeno Rogue 2023-03-16 14:42:10 +01:00
parent 2a354786e4
commit ad90aecee7

View File

@ -388,7 +388,7 @@ cld exp_parser::parse(int prio) {
else if(number == "psl_steps") res = cgi.psl_steps;
else if(number == "single_step") res = cgi.single_step;
else if(number == "step") res = hdist0(tC0(currentmap->adj(cwt.at, 0)));
else if(number == "edgelen") res = hdist(get_corner_position(cwt.at, 0), get_corner_position(cwt.at, 1));
else if(number == "edgelen") { start_game(); res = hdist(get_corner_position(cwt.at, 0), get_corner_position(cwt.at, 1)); }
else if(number == "mousey") res = mousey;
else if(number == "random") res = randd();
else if(number == "mousez") res = cld(mousex - current_display->xcenter, mousey - current_display->ycenter) / cld(current_display->radius, 0);