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	made Red Raiders' wall destruction stronger
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							| @@ -5387,9 +5387,9 @@ void moverefresh(bool turn = true) { | ||||
|     if(c->monst == moPair && !c->stuntime) { | ||||
|       cell *c2 = c->mov[c->mondir]; | ||||
|       if(c2->monst != moPair) continue; | ||||
|       if(!c2->stuntime) { | ||||
|         cell *c3 = c->mov[(c->mondir + 1) % c->type]; | ||||
|         if(among(c3->wall, waRuinWall, waColumn, waStone, waVinePlant)) { | ||||
|       if(true) for(int i: {-1, 1}) { | ||||
|         cell *c3 = c->mov[(c->mondir + MODFIXER + i) % c->type]; | ||||
|         if(among(c3->wall, waRuinWall, waColumn, waStone, waVinePlant, waPalace)) { | ||||
|           drawParticles(c3, winf[c3->wall].color, 30); | ||||
|           c3->wall = waNone; | ||||
|           } | ||||
|   | ||||
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