made Red Raiders' wall destruction stronger

This commit is contained in:
Zeno Rogue 2018-01-04 15:46:19 +01:00
parent 9bfb1ecddf
commit ad1f5ed39d
1 changed files with 3 additions and 3 deletions

View File

@ -5387,9 +5387,9 @@ void moverefresh(bool turn = true) {
if(c->monst == moPair && !c->stuntime) {
cell *c2 = c->mov[c->mondir];
if(c2->monst != moPair) continue;
if(!c2->stuntime) {
cell *c3 = c->mov[(c->mondir + 1) % c->type];
if(among(c3->wall, waRuinWall, waColumn, waStone, waVinePlant)) {
if(true) for(int i: {-1, 1}) {
cell *c3 = c->mov[(c->mondir + MODFIXER + i) % c->type];
if(among(c3->wall, waRuinWall, waColumn, waStone, waVinePlant, waPalace)) {
drawParticles(c3, winf[c3->wall].color, 30);
c3->wall = waNone;
}