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made Red Raiders' wall destruction stronger
This commit is contained in:
6
game.cpp
6
game.cpp
@@ -5387,9 +5387,9 @@ void moverefresh(bool turn = true) {
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if(c->monst == moPair && !c->stuntime) {
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cell *c2 = c->mov[c->mondir];
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if(c2->monst != moPair) continue;
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if(!c2->stuntime) {
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cell *c3 = c->mov[(c->mondir + 1) % c->type];
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if(among(c3->wall, waRuinWall, waColumn, waStone, waVinePlant)) {
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if(true) for(int i: {-1, 1}) {
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cell *c3 = c->mov[(c->mondir + MODFIXER + i) % c->type];
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if(among(c3->wall, waRuinWall, waColumn, waStone, waVinePlant, waPalace)) {
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drawParticles(c3, winf[c3->wall].color, 30);
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c3->wall = waNone;
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}
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