fixed a bug with the raycaster shader crashing -- (affected Bringris and notknot)
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@ -177,7 +177,10 @@ static const bool can_via_texture = true;
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raycaster::raycaster(string vsh, string fsh) : GLprogram(vsh, fsh) {
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raycaster::raycaster(string vsh, string fsh) : GLprogram(vsh, fsh) {
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println(hlog, "assigning");
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/* need to set shader_flags to 0 so that attributes are not enabled */
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shader_flags = 0;
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uStart = glGetUniformLocation(_program, "uStart");
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uStart = glGetUniformLocation(_program, "uStart");
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uStartid = glGetUniformLocation(_program, "uStartid");
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uStartid = glGetUniformLocation(_program, "uStartid");
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uM = glGetUniformLocation(_program, "uM");
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uM = glGetUniformLocation(_program, "uM");
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