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https://github.com/zenorogue/hyperrogue.git
synced 2024-11-28 06:39:55 +00:00
Merge branch 'zenorogue:master' into main
This commit is contained in:
commit
a9820ef385
@ -109,7 +109,7 @@ EX bool wrongMode(char flags) {
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if(casual) return true;
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if(flags == rg::global) return false;
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if(flags != rg::special_geometry) {
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if(flags != rg::special_geometry && flags != rg::special_geometry_nicewalls) {
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if(!BITRUNCATED) return true;
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if(geometry != gNormal) return true;
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}
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@ -128,12 +128,13 @@ EX bool wrongMode(char flags) {
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#if CAP_TOUR
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if(tour::on) return true;
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#endif
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if(flags == rg::special_geometry && !ls::single())
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return true;
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if(flags != rg::special_geometry && ineligible_starting_land)
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return true;
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if(flags == rg::chaos && !ls::std_chaos()) return true;
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if(flags != rg::chaos && flags != rg::special_geometry && !ls::nice_walls()) return true;
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eLandStructure dls = lsNiceWalls;
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if(flags == rg::special_geometry || flags == rg::racing || flags == rg::princess)
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dls = lsSingle;
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if(flags == rg::chaos)
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dls = lsChaos;
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if(land_structure != dls) return true;
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if((numplayers() > 1) != (flags == rg::multi)) return true;
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return false;
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}
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10
bigstuff.cpp
10
bigstuff.cpp
@ -1704,8 +1704,16 @@ EX void build_horocycles(cell *c, cell *from) {
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for(cell *c: cl.lst) if(c->master->alt) currentmap->extend_altmap(c->master);
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}
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}
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EX void buildBigStuff(cell *c, cell *from) {
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#if CAP_LEGACY
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if(legacy_racing()) {
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buildBigStuff_legacy(c, from);
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return;
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}
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#endif
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build_walls(c, from);
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build_horocycles(c, from);
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@ -643,7 +643,7 @@ struct info {
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}
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if(newdist == OUT_OF_PRISON && princess::challenge) {
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addMessage(XLAT("Congratulations! Your score is %1.", its(i->value)));
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achievement_gain_once("PRINCESS2");
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achievement_gain_once("PRINCESS2", rg::princess);
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if(!cheater) achievement_score(36, i->value);
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LATE( showMissionScreen(); )
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}
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23
items.cpp
23
items.cpp
@ -139,16 +139,7 @@ EX bool collectItem(cell *c2, cell *last, bool telekinesis IS(false)) {
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else if(it == itOrbSpeed) playSound(c2, "pickup-speed");
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else if(it == itRevolver) playSound(c2, "pickup-key");
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else playSound(c2, "pickup-orb");
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if(items[itOrbChoice]) items[itOrbChoice] = 0, had_choice = true;
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int oc = orbcharges(it);
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if(dual::state && among(it, itOrbTeleport, itOrbFrog, itOrbPhasing, itOrbDash, itOrbRecall)) {
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oc = 10;
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it = itOrbSpeed;
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}
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if(c2->land == laAsteroids) oc = 10;
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if(markOrb(itOrbIntensity)) oc = intensify(oc);
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if(!items[it]) items[it]++;
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items[it] += oc;
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had_choice = items[itOrbChoice];
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if(it == itOrbPurity) {
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bool no_curses = true;
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@ -162,6 +153,18 @@ EX bool collectItem(cell *c2, cell *last, bool telekinesis IS(false)) {
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items[itOrbChoice] += 5;
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}
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}
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if(had_choice) items[itOrbChoice] = 0;
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int oc = orbcharges(it);
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if(dual::state && among(it, itOrbTeleport, itOrbFrog, itOrbPhasing, itOrbDash, itOrbRecall)) {
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oc = 10;
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it = itOrbSpeed;
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}
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if(c2->land == laAsteroids) oc = 10;
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if(markOrb(itOrbIntensity)) oc = intensify(oc);
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if(!items[it]) items[it]++;
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items[it] += oc;
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}
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else if(c2->item == itOrbLife) {
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playSound(c2, "pickup-orb"); // TODO summon
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@ -2466,15 +2466,15 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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if(!BITRUNCATED && c->land == laCrossroads5 && hrand(100) < 60)
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c->wall = waBarrier;
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else if(!inv::on && items[itShard] >= 10 && hrand(8000) < 120*orbcrossfun(items[itShard]) && mirror::build(c)) ;
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else if(hyperstonesUnlocked() && hrand(8000) < 100 && mirror::build(c)) ;
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else if(hyperstonesUnlocked() && !racing::on && hrand(8000) < 100 && mirror::build(c)) ;
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else if(tactic::on && isCrossroads(specialland) && hrand(8000) < 120 && mirror::build(c)) ;
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else if(c->land == laCrossroads4 && hrand(24000) < 10 && tactic::on)
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c->wall = waRose;
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else {
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if(hyperstonesUnlocked() && hrand(25000) < min(PT(tkills(), 2000), 5000) && notDippingFor(itHyperstone))
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if(hyperstonesUnlocked() && !racing::on && hrand(25000) < min(PT(tkills(), 2000), 5000) && notDippingFor(itHyperstone))
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c->item = itHyperstone;
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int freq = 4000;
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if(ls::single() && specialland == laCrossroads5)
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if(ls::single() && specialland == laCrossroads5 && !racing::on)
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freq = 250;
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if(hrand_monster(freq) < items[itHyperstone] && !c->monst) {
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// only interesting monsters here!
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@ -366,6 +366,13 @@ EX bool all_unlocked = false;
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EX eLand getNewLand(eLand old) {
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#if CAP_LEGACY
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if(legacy_racing()) {
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if(old == laMirror && hrand(10) >= ((tactic::on || racing::on) ? 0 : markOrb(itOrbLuck) ? 5 : 2)) return laMirrored;
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if(old == laTerracotta && hrand(5) >= ((tactic::on || racing::on) ? 0 : markOrb(itOrbLuck) ? 2 : 1) && !weirdhyperbolic) return laTerracotta;
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}
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#endif
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eLand l = callhandlers(laNone, hooks_nextland, old);
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if(l) return l;
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62
legacy.cpp
62
legacy.cpp
@ -204,7 +204,15 @@ int modecodetable[42][6] = {
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EX modecode_t legacy_modecode() {
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if(int(geometry) > 3 || int(variation) > 1) return UNKNOWN;
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if(!ls::nice_walls() && !ls::std_chaos() && !yendor::on && !tactic::on) return UNKNOWN;
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bool is_default_land_structure =
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(princess::challenge || tactic::on) ? ls::single() :
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racing::on ? (land_structure == lsSingle) :
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yendor::on ? (land_structure == yendor::get_land_structure()) :
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ls::nice_walls();
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if(!is_default_land_structure && !ls::std_chaos()) return UNKNOWN;
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// compute the old code
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int xcode = 0;
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@ -219,7 +227,7 @@ EX modecode_t legacy_modecode() {
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if(elliptic) xcode += 6;
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}
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if(ls::any_chaos()) xcode += 21;
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if(ls::any_chaos() && !yendor::on) xcode += 21;
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int np = numplayers()-1; if(np<0 || np>5) np=5;
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@ -238,6 +246,56 @@ EX modecode_t legacy_modecode() {
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return mct;
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}
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#if CAP_RACING
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EX bool legacy_racing() {
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return racing::on && geometry == gNormal && BITRUNCATED;
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}
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EX bool rcheck(string which, int qty, int x) {
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return hrand(qty) < x;
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};
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EX int wallchance_legacy(cell *c, bool deepOcean) {
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eLand l = c->land;
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return
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inmirror(c) ? 0 :
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isElemental(l) ? 4000 :
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l == laCrossroads ? 5000 :
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(l == laMirror && !yendor::generating) ? 6000 :
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l == laTerracotta ? 250 :
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0;
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}
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EX void buildBigStuff_legacy(cell *c, cell *from) {
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int chaosmode = 0;
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bool deepOcean = false;
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if(geometry == gNormal && celldist(c) < 3 && !GOLDBERG) {
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if(top_land && c == cwt.at->master->move(3)->c7) {
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buildBarrierStrong(c, 6, true, top_land);
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}
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}
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else if(good_for_wall(c) && rcheck("D", 10000, 20) && !generatingEquidistant && !yendor::on && !tactic::on && !racing::on) {}
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else if(ctof(c) && c->land && rcheck("F", 10000, wallchance_legacy(c, deepOcean))) {
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int bd = 2 + hrand(2) * 3;
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buildBarrier(c, bd);
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}
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if((!chaosmode) && bearsCamelot(c->land) && is_master(c) && !bt::in() &&
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(quickfind(laCamelot) || peace::on || (hrand(2000) < (c->land == laCrossroads4 ? 800 : 200) && horo_ok() && false))) {
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}
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if(!chaosmode && c->land == laJungle && ctof(c) &&
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(quickfind(laMountain) || (hrand(2000) < 100 && horo_ok() &&
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!randomPatternsMode && !tactic::on && !yendor::on && !racing::on && landUnlocked(laMountain)))) {}
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if(hasbardir(c)) extendBarrier(c);
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}
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#endif
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#if CAP_COMMANDLINE
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/* legacy options */
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int read_legacy_args() {
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@ -570,6 +570,7 @@ EX void placeLocalSpecial(cell *c, int outof, int loc IS(1), int priz IS(1)) {
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}
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EX void placeCrossroadOrbs(cell *c) {
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if(racing::on) return;
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if(peace::on) return;
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if(daily::on) return;
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for(auto& oi: orbinfos) {
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17
racing.cpp
17
racing.cpp
@ -735,9 +735,17 @@ EX void generate_track() {
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for(int i=0; i<MAXPLAYER; i++) race_finish_tick[i] = 0;
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official_race = (track_code == "OFFICIAL" && modecode() == 2);
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if(official_race && isize(oghostset() [specialland]) && race_checksum != oghostset() [specialland] [0].checksum) {
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official_race = false;
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addMessage(XLAT("Race did not generate correctly for some reason -- not ranked"));
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if(official_race && isize(oghostset() [specialland])) {
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auto& ghost_checksum = oghostset() [specialland] [0].checksum;
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/* seems to work despire wrong checksum... */
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if(ghost_checksum == 418679) ghost_checksum = 522566;
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if(race_checksum != ghost_checksum) {
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println(hlog, "race_checksum = ", race_checksum);
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println(hlog, "ghost = ", oghostset() [specialland] [0].checksum);
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official_race = false;
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addMessage(XLAT("Race did not generate correctly for some reason -- not ranked"));
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}
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}
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}
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@ -845,6 +853,9 @@ int readArgs() {
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start_game();
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race_start_tick = 1;
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}
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else if(argis("-rtry")) {
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shift(); race_try = argi();
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}
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else return 1;
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return 0;
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}
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@ -31,8 +31,10 @@ namespace rg {
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static const char global = 'x';
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/** \brief wrongmode only -- change vid.scfg.players then restart_game(rg::nothing) instead */
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static const char multi = 'm';
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/** \brief wrongmode only -- mark achievements for special geometries/variations */
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/** \brief wrongmode only -- mark achievements for special geometries/variations, this automatically marks the expected land_structure as lsSingle */
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static const char special_geometry = 'g';
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/** \brief wrongmode only -- mark achievements for special geometries/variations */
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static const char special_geometry_nicewalls = 'G';
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}
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#endif
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@ -1495,7 +1497,7 @@ EX void switch_game_mode(char switchWhat) {
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peace::on = false;
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tour::on = false;
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inv::on = false;
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land_structure = lsSingle;
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land_structure = racing::on ? lsSingle : lsNiceWalls;
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princess::challenge = false;
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dual::disable();
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break;
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