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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 14:37:16 +00:00

update 11.3

This commit is contained in:
Zeno Rogue 2020-03-07 04:44:24 +01:00
parent 2eb3e2aef2
commit a961499fbe
3 changed files with 19 additions and 4 deletions

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@ -7,7 +7,7 @@
</a>
</p>
<p align="left">
<b>Current version: 12.2</b>
<b>Current version: 11.3</b>
</p>
A puzzle roguelike in the hyperbolic plane. See the [HyperRogue website](http://roguetemple.com/z/hyper.php) for detailed and most up-to-date information.

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- improved Temple of Cthulhu in 535 and 435
- fixed dual geometry sync destroyed when pressing Space
2020-20-08 10:46 Update 11.2x:
2020-02-08 10:46 Update 11.2x:
- ASCII/3D mode; neon settings better with border changed
- no timer ghosts in dual geometry puzzle
- in dual geometry mode, when one side is Euclidean, only the other one rotates
@ -3795,3 +3795,18 @@ Geometries:
- while in cheatmode, centering lets you center in cardinal directions
- fixed a crash when displaying inventory with OpenGL off
- nicer side plain walls in binary tiling
2020-03-07 04:42 Update 11.3:
- new lands: Frog Park, Eclectic City, Wetland
- new implementation of the checkmate rule
- beefed up Orb of Empathy: it now also protects your allies from your indirect attacks
- fixed several bugs when going too far into the Clearing; an achievement for destroying lots of leaves
- on-activation effect for Orb of Digging in OSM
- all chaos modes can now be used for achievements
- special map generation when going too many steps from the starting point
- named Knights
- bugfix: worms now generate land if they wander through not-yet-generated
- bugfix: fixed a crash when not using OpenGL (again)
- bugfix: fixed pointing at cells in Solv
- bugfix: fixed native monster information for Ocean
- bugfix: fixed allies handling Demons incorrectly

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.2x"
#define VERNUM_HEX 0xA818
#define VER "11.3"
#define VERNUM_HEX 0xA820
#include "sysconfig.h"