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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-05-20 13:02:10 +00:00

better rendering of Solv into the glitchy region

This commit is contained in:
Zeno Rogue
2019-09-26 13:15:49 +02:00
parent fd67768234
commit a741446b7b
4 changed files with 19 additions and 27 deletions
+1 -3
View File
@@ -827,9 +827,7 @@ string solhelp() {
"Solv (aka Sol) is a 3D space where directions work in different ways. It is described by the following metric:\n"
"ds² = (eᶻdx)² + (e⁻ᶻdy)² + dz²\n\n"
"You are currently displaying Solv in the perspective projection based on native geodesics. You can control how "
"the fog effects depends on the geodesic distance, and how far object in X/Y/Z coordinates are rendered.\n\n"
"Cells with relative x,y coordinates both over %1 and z coordinate below %2 are not rendered for technical reasons"
" (geodesics to that points are too weird).", fts(solv::glitch_xy), fts(solv::glitch_z)
"the fog effects depends on the geodesic distance, and how far object in X/Y/Z coordinates are rendered."
);
#else
return "";