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fixed allies affecting Terracotta Warriors without actually moving next to them
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@ -653,6 +653,7 @@ static constexpr bool randterra = false;
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EX void check(cell *c) {
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if(c->wall == waTerraWarrior && !c->monst && !racing::on) {
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changes.ccell(c);
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bool live = false;
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if(randterra) {
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c->wparam++;
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