fixed allies affecting Terracotta Warriors without actually moving next to them

This commit is contained in:
Zeno Rogue 2021-11-07 10:11:16 +01:00
parent ea079ba0d1
commit a5d5cba14d
1 changed files with 1 additions and 0 deletions

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@ -653,6 +653,7 @@ static constexpr bool randterra = false;
EX void check(cell *c) {
if(c->wall == waTerraWarrior && !c->monst && !racing::on) {
changes.ccell(c);
bool live = false;
if(randterra) {
c->wparam++;