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shadow now triggers other stuff, not only mines
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@ -1455,8 +1455,8 @@ EX void moveshadow() {
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where->monst = moShadow;
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where->monst = moShadow;
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where->hitpoints = p;
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where->hitpoints = p;
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where->stuntime = 0;
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where->stuntime = 0;
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// the Shadow sets off the mines
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// the Shadow sets off the mines and stuff
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mayExplodeMine(where, moShadow);
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moveEffect(movei(where, where, NODIR), moShadow);
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}
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}
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}
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}
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}
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}
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