From a5689de265c2e22c351099dbac0f3ca331b16cfb Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 22 May 2021 23:01:44 +0200 Subject: [PATCH] shadow now triggers other stuff, not only mines --- monstermove.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/monstermove.cpp b/monstermove.cpp index 2b122c68..623ebcb4 100644 --- a/monstermove.cpp +++ b/monstermove.cpp @@ -1455,8 +1455,8 @@ EX void moveshadow() { where->monst = moShadow; where->hitpoints = p; where->stuntime = 0; - // the Shadow sets off the mines - mayExplodeMine(where, moShadow); + // the Shadow sets off the mines and stuff + moveEffect(movei(where, where, NODIR), moShadow); } } }